Builds By Luke

About · Luke

I build the web
like it matters.

You know the feeling when a website just works — when it moves like it's alive and you forget you're scrolling? That's the whole job, and it's rarer than it should be. I'm Luke, a creative developer and interaction engineer who builds that feeling on purpose: cinematic, deliberate, and quietly obsessed with the moments most people never notice but always remember.

Remote · Working worldwide Booking selective projects for 2026.
Luke — Creative Developer & Interaction Engineer

My approach to the work

I make a small number of websites a year, and I make each one like it's the only one that will be remembered. Most sites are forgotten the moment the tab closes. The ones that aren't share a quality that's hard to fake: every decision feels deliberate, and the whole thing moves — not for decoration, but because motion is how a screen tells you where to look and how to feel.

My background sits across design and front-end engineering, so I'll obsess over the spacing between two letters and the code that makes the whole page move, in the same afternoon. I treat speed and accessibility as part of the craft, not a tax on it: a beautiful site that stutters, or that shuts out someone using a keyboard or who needs less motion, isn't finished.

The technology serves the feeling — never the other way around.

Everything you see in my work is built from the ground up: bespoke design systems, hand-written motion, and visuals generated in code rather than pulled from a stock library. It's slower. It's also the difference between a template and a statement.

How I work

  1. 01

    Concept first

    Every build starts with one idea worth remembering. The technology serves the feeling, never the other way around.

  2. 02

    Motion as language

    Nothing snaps. Easing, rhythm and restraint turn a website into something that breathes — and tells you where to look.

  3. 03

    Engineered to last

    Cinematic does not mean heavy. Islands architecture, graceful fallbacks and a real reduced-motion mode keep it fast and kind.

The toolkit

Sharp tools, used with intent.

Tools are only ever a means. These are the ones I reach for most — chosen because they let me ship fast, expressive sites that stay kind to the people using them.

Foundations
HTML · CSS · TypeScript
Framework
Astro · Islands architecture
Graphics
three.js · GLSL · Canvas
Motion
GSAP · ScrollTrigger · Lenis
Design
Art direction · design tokens · type systems
Care
Performance · a11y · reduced-motion